/*
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 * and open the template in the editor.
 */
package Raytracing.Shaders;

import SGGUI.GUIEvent;
import SGGUI.GUIListener;
import processing.core.PVector;

/**
 *
 * @author Matt
 */
public class SolidTexture extends TextureProvider {

    public PVector color = new PVector();
    
    public SolidTexture(PVector color){
        this.color = color;
    }
    
    public void getColor(float u, float v, PVector ret) {

        ret.set(color);
    }




    
}
